Pre-release note. This page is useful for planning, not a substitute for hands-on launch testing. Exact progression, recipes, and resource locations are not published here until verified.
What is confirmed
The official listing describes a single-player management game built around a graveyard, production automation, Town restoration, crafting, combat, and an undead army. The latest developer diaries add zombie skill progression, semi-automatic machines, and a move to a fixed-camera 3D world with dynamic shadows.
- Expect connected systems. Treat the graveyard, production chain, Town, and combat as parts of one management loop.
- Plan to record dependencies. When the game opens, capture the exact item, station, NPC, and unlock requirement for every answer.
- Use version labels. A launch answer should say which build was tested, especially once balance updates begin.
Launch-day capture checklist
- Record the first unlocks, tutorial prompts, and any missable choices.
- Verify names and costs from the in-game UI instead of inferring them from previews.
- Test one small automation chain and document its inputs, outputs, and prerequisites.
- Separate observed facts from recommendations such as “best” or “fastest.”
What the latest diaries add
- The Town: restore and reclaim districts rather than treating it as a backdrop.
- Zombies: use undead workers in semi-automatic machines and develop specialised roles.
- The world: expect a fixed-camera 3D presentation, dynamic shadows, nature, and weather details.
Not published yet
This site is not filling the gaps with guesses. A complete quest walkthrough, all recipes, body-quality thresholds, money routes, technology order, and best automation layout need the released build and repeatable tests.
Source Official Steam listing ↗
